当通过差异模型研究流行动力学时,要了解现象并模拟预测场景所需的参数需要微妙的校准阶段,通常会因官方来源报告的稀缺性和不确定性而变得更加挑战。在这种情况下,通过嵌入控制物理现象在学习过程中的差异模型的知识,可以有效解决数据驱动的学习的逆问题,并解决相应的流行病问题,从而使物理知识的神经网络(PINN)(PINN)(PINN)(PINNS)。 。然而,在许多情况下,传染病的空间传播的特征是在多尺度PDE的不同尺度上的个体运动。这反映了与城市和邻近区域内动态有关的区域或领域的异质性。在存在多个量表的情况下,PINN的直接应用通常会导致由于神经网络损失函数中差异模型的多尺度性质而导致的结果差。为了使神经网络相对于小规模统一运行,希望神经网络满足学习过程中的渐近保护(AP)特性。为此,我们考虑了一类新的AP神经网络(APNNS),用于多尺度双曲线传输模型的流行病扩散模型,由于损失函数的适当配方,它能够在系统的不同尺度上均匀地工作。一系列针对不同流行病的数值测试证实了所提出的方法的有效性,在处理多尺度问题时,突出了AP在神经网络中的重要性,尤其是在存在稀疏和部分观察到的系统的情况下。
translated by 谷歌翻译
Computational units in artificial neural networks follow a simplified model of biological neurons. In the biological model, the output signal of a neuron runs down the axon, splits following the many branches at its end, and passes identically to all the downward neurons of the network. Each of the downward neurons will use their copy of this signal as one of many inputs dendrites, integrate them all and fire an output, if above some threshold. In the artificial neural network, this translates to the fact that the nonlinear filtering of the signal is performed in the upward neuron, meaning that in practice the same activation is shared between all the downward neurons that use that signal as their input. Dendrites thus play a passive role. We propose a slightly more complex model for the biological neuron, where dendrites play an active role: the activation in the output of the upward neuron becomes optional, and instead the signals going through each dendrite undergo independent nonlinear filterings, before the linear combination. We implement this new model into a ReLU computational unit and discuss its biological plausibility. We compare this new computational unit with the standard one and describe it from a geometrical point of view. We provide a Keras implementation of this unit into fully connected and convolutional layers and estimate their FLOPs and weights change. We then use these layers in ResNet architectures on CIFAR-10, CIFAR-100, Imagenette, and Imagewoof, obtaining performance improvements over standard ResNets up to 1.73%. Finally, we prove a universal representation theorem for continuous functions on compact sets and show that this new unit has more representational power than its standard counterpart.
translated by 谷歌翻译
Estimating the 6D pose of objects is one of the major fields in 3D computer vision. Since the promising outcomes from instance-level pose estimation, the research trends are heading towards category-level pose estimation for more practical application scenarios. However, unlike well-established instance-level pose datasets, available category-level datasets lack annotation quality and provided pose quantity. We propose the new category level 6D pose dataset HouseCat6D featuring 1) Multi-modality of Polarimetric RGB+P and Depth, 2) Highly diverse 194 objects of 10 household object categories including 2 photometrically challenging categories, 3) High-quality pose annotation with an error range of only 1.35 mm to 1.74 mm, 4) 41 large scale scenes with extensive viewpoint coverage, 5) Checkerboard-free environment throughout the entire scene. We also provide benchmark results of state-of-the-art category-level pose estimation networks.
translated by 谷歌翻译
This volume contains revised versions of the papers selected for the third volume of the Online Handbook of Argumentation for AI (OHAAI). Previously, formal theories of argument and argument interaction have been proposed and studied, and this has led to the more recent study of computational models of argument. Argumentation, as a field within artificial intelligence (AI), is highly relevant for researchers interested in symbolic representations of knowledge and defeasible reasoning. The purpose of this handbook is to provide an open access and curated anthology for the argumentation research community. OHAAI is designed to serve as a research hub to keep track of the latest and upcoming PhD-driven research on the theory and application of argumentation in all areas related to AI.
translated by 谷歌翻译
We analyze the problem of detecting tree rings in microscopy images of shrub cross sections. This can be regarded as a special case of the instance segmentation task with several particularities such as the concentric circular ring shape of the objects and high precision requirements due to which existing methods don't perform sufficiently well. We propose a new iterative method which we term Iterative Next Boundary Detection (INBD). It intuitively models the natural growth direction, starting from the center of the shrub cross section and detecting the next ring boundary in each iteration step. In our experiments, INBD shows superior performance to generic instance segmentation methods and is the only one with a built-in notion of chronological order. Our dataset and source code are available at http://github.com/alexander-g/INBD.
translated by 谷歌翻译
People constantly use language to learn about the world. Computational linguists have capitalized on this fact to build large language models (LLMs) that acquire co-occurrence-based knowledge from language corpora. LLMs achieve impressive performance on many tasks, but the robustness of their world knowledge has been questioned. Here, we ask: do LLMs acquire generalized knowledge about real-world events? Using curated sets of minimal sentence pairs (n=1215), we tested whether LLMs are more likely to generate plausible event descriptions compared to their implausible counterparts. We found that LLMs systematically distinguish possible and impossible events (The teacher bought the laptop vs. The laptop bought the teacher) but fall short of human performance when distinguishing likely and unlikely events (The nanny tutored the boy vs. The boy tutored the nanny). In follow-up analyses, we show that (i) LLM scores are driven by both plausibility and surface-level sentence features, (ii) LLMs generalize well across syntactic sentence variants (active vs passive) but less well across semantic sentence variants (synonymous sentences), (iii) some, but not all LLM deviations from ground-truth labels align with crowdsourced human judgments, and (iv) explicit event plausibility information emerges in middle LLM layers and remains high thereafter. Overall, our analyses reveal a gap in LLMs' event knowledge, highlighting their limitations as generalized knowledge bases. We conclude by speculating that the differential performance on impossible vs. unlikely events is not a temporary setback but an inherent property of LLMs, reflecting a fundamental difference between linguistic knowledge and world knowledge in intelligent systems.
translated by 谷歌翻译
The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable limitations.For example, fine-tuning an existing policy frequently fails, as the policy can degrade rapidly early in training. In a similar vein, distillation of expert behavior can lead to poor results when given sub-optimal experts. We compare several common approaches for skill transfer on multiple domains including changes in task and system dynamics. We identify how existing methods can fail and introduce an alternative approach to mitigate these problems. Our approach learns to sequence existing temporally-extended skills for exploration but learns the final policy directly from the raw experience. This conceptual split enables rapid adaptation and thus efficient data collection but without constraining the final solution.It significantly outperforms many classical methods across a suite of evaluation tasks and we use a broad set of ablations to highlight the importance of differentc omponents of our method.
translated by 谷歌翻译
Most approaches for semantic segmentation use only information from color cameras to parse the scenes, yet recent advancements show that using depth data allows to further improve performances. In this work, we focus on transformer-based deep learning architectures, that have achieved state-of-the-art performances on the segmentation task, and we propose to employ depth information by embedding it in the positional encoding. Effectively, we extend the network to multimodal data without adding any parameters and in a natural way that makes use of the strength of transformers' self-attention modules. We also investigate the idea of performing cross-modality operations inside the attention module, swapping the key inputs between the depth and color branches. Our approach consistently improves performances on the Cityscapes benchmark.
translated by 谷歌翻译
我们考虑了从一个示例轨迹中学习$ dx_t = f(x_t)dt+sigma(x_t)dw_t $的形式的随机微分方程的问题。这个问题比学习确定性动力学系统更具挑战性,因为一个示例轨迹仅提供有关未知功能$ f $,$ \ sigma $的间接信息,而随机过程$ dw_t $代表漂移,扩散和随机强迫术语,强迫术语,,分别。我们为此问题提出了一个简单的基于内核的解决方案,可以分解如下:(1)表示时间添加映射$ x_t \ rightarrow x_ {t+dt} $作为计算图,其中$ f $,$ \ \ Sigma $和$ DW_T $作为未知功能和随机变量出现。 (2)通过在未知函数上使用高斯过程(GP)先验的最大后验估计(给定数据)来完成图(近似未知的函数和随机变量)。 (3)从具有随机交叉验证的数据中学习GP先验的协方差函数(内核)。数值实验说明了我们方法的功效,鲁棒性和范围。
translated by 谷歌翻译
我们研究在线学习问题,决策者必须采取一系列决策,但要受到$ M $长期约束。决策者的目标是最大程度地提高其总奖励,同时达到小累积约束,在$ t $回合中违规。我们介绍了此一般类问题的第一个最佳世界类型算法,在根据未知随机模型选择奖励和约束的情况下,无需保证,在它们的情况下,在他们的情况下选择了奖励和约束。在每个回合中由对手选择。我们的算法是关于满足长期约束的最佳固定策略的第一个在对抗环境中提供保证的算法。特别是,它保证了$ \ rho/(1+ \ rho)$的最佳奖励和额定性遗憾,其中$ \ rho $是与严格可行的解决方案有关的可行性参数。我们的框架采用传统的遗憾最小化器作为黑盒组件。因此,通过使用适当的遗憾最小化器进行实例化,它可以处理全反馈以及强盗反馈设置。此外,它允许决策者通过非凸奖励和约束无缝处理场景。我们展示了如何在重复拍卖的预算管理机制的背景下应用我们的框架,以保证不包装的长期约束(例如,ROI约束)。
translated by 谷歌翻译